Anastasia ye

Anastasia ye

Ziqing YE

Technical & Level Designer crafting experiences through games

Also work as Creative Director, System Designer, Narrative Designer, and Programmer.

B.A. Computer Science

@ New York University

M.F.A. Interactive Media & Games

@ University of Southern California

Game Projects

Creative Director

Follow a young girl's music journey by uncovering and arranging hidden diary pages.

I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.

2D / Precision Platformer / Pixel

Art Direction +

Design +

Programming +

This is a USC game project with a targeted release in May 2026. I’m the lead designer from Sep 2025 to Jan 2026 of this 30+ member interdiscplinary team. I work closely with the director to uphold game vision, and also do POI & narrative design.

Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.

Lead Designer

3D / Adventure / Atmospheric / UE5

Concept Design +

Visual Guidance +

Combat Pacing +

Solo Project

Exploring the struggles of anxiety through fast-paced, time-limited challenges.

I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.

2D / Puzzle / Narrative

Level +

Difficulty Curve +

Emotional Goal +

Game Feel +

Inspired by the hutongs of Beijing, this is a small-to-medium dual-point, three-lane tactical map designed for Boundless Contract. It emphasizes small-scale capture point and close-quarters combat, encouraging a series of short, rapid engagements in place of single decisive battles.

From concept to bubble diagram, floor plan layout, prototype construction, and whitebox iteration, the map has gone through 5+ complete iteration cycles. The next phase will focus on environment art and multiplayer online development.

LeVel Designer

Tactical Shooter / Whitebox Prototype / UE5

Game Vision +

POI +

Narrative +

NPC +

Melt in the universe (2026)

A simple experience about life and death.

Finding Ana (2026)

An Interactive Dream Log of Mine

Kaleidoscope (2025)

Journey through a surreal world through a kaleidoscope.

Eieimoo (2024)

Manage to take care of a garden of living plants.

Incoming

Sins of Your Greed (2025)

In Between (2022)

Forbidden Forest (2022)

Lost in Cyberspace (2021)

Oruu (2025)

A wordless narrative game about companionship and letting go.

Shanghai cycling simulator (2024)

Pedal through the embodied experience in Shanghai.

Ferryman(2026)

An adaptation from Siddhartha by Herman Hesse

Tag Lords (2025)

Guan Luo Yin (2025)

Uncover the dark secrets of a family tragedy.

Universe Is a Symphony

The Forbidden Spire, 2022

Goodbye Whale (2022)

Video Essay & Films

Mixed Reality

Computer Graphics

3D modeling