Anastasia ye

Anastasia ye

Ziqing YE

Gameplay & Level Designer crafting experiences through games

Also work as Creative Director, System Designer, Narrative Designer, and Programmer.

B.A. Computer Science

@ New York University

M.F.A. Interactive Media & Games

@ University of Southern California

Game Projects

Creative Director

Follow a young girl's music journey by uncovering and arranging hidden diary pages.

I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.

2D / Precision Platformer / Pixel

Art Direction +

Design +

Programming +

3D / Adventure / Atmospheric / UE5

Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.

I’m the lead designer of this 30+ member interdiscplinary team, working closely with the director to uphold game vision, and also doing POI & narrative design.

Lead Designer

Game Vision +

POI +

Narrative +

NPC +

Solo Project

Exploring the struggles of anxiety through fast-paced, time-limited challenges.

I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.

2D / Puzzle / Narrative

Level +

Difficulty Curve +

Emotional Goal +

Game Feel +

Melt in the universe (2026)

A simple experience about life and death.

Kaleidoscope (2025)

Journey through a surreal world through a kaleidoscope.

Eieimoo (2024)

Manage to take care of a garden of living plants.

Sins of Your Greed (2025)

In Between (2022)

Forbidden Forest (2022)

Lost in Cyberspace (2021)

Oruu (2025)

A wordless narrative game about companionship and letting go.

Melt in the universe (2026)

Pedal through the embodied experience in Shanghai.

Tag Lords (2025)

Guan Luo Yin (2025)

Uncover the dark secrets of a family tragedy.

The Forbidden Spire, 2022

Goodbye Whale (2022)

Video Essay & Films

Mixed Reality

Computer Graphics

3D modeling