Anastasia ye
Anastasia ye
Ziqing YE
Gameplay & Level Designer crafting experiences through games
Also work as Creative Director, System Designer, Narrative Designer, and Programmer.
B.A. Computer Science
@ New York University
M.F.A. Interactive Media & Games
@ University of Southern California
Game Projects
Creative Director
Follow a young girl's music journey by uncovering and arranging hidden diary pages.
I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.
2D / Precision Platformer / Pixel
Art Direction +
Design +
Programming +
3D / Adventure / Atmospheric / UE5
Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.
I’m the lead designer of this 30+ member interdiscplinary team, working closely with the director to uphold game vision, and also doing POI & narrative design.
Lead Designer
Game Vision +
POI +
Narrative +
NPC +
Solo Project
Exploring the struggles of anxiety through fast-paced, time-limited challenges.
I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.
2D / Puzzle / Narrative
Level +
Difficulty Curve +
Emotional Goal +
Game Feel +
Melt in the universe (2026)
A simple experience about life and death.
Kaleidoscope (2025)
Journey through a surreal world through a kaleidoscope.
Eieimoo (2024)
Manage to take care of a garden of living plants.
Sins of Your Greed (2025)
In Between (2022)
Forbidden Forest (2022)
Lost in Cyberspace (2021)
Oruu (2025)
A wordless narrative game about companionship and letting go.
Melt in the universe (2026)
Pedal through the embodied experience in Shanghai.
Tag Lords (2025)
Guan Luo Yin (2025)
Uncover the dark secrets of a family tragedy.
The Forbidden Spire, 2022
Goodbye Whale (2022)