Anastasia ye
Anastasia ye
Ziqing YE
Gameplay & Level Designer crafting experiences through systems and space.
I also work as Creative Director, System Designer, Narrative Designer, and Programmer.
B.A. Computer Science
@ New York University
M.F.A. Interactive Media & Games
@ University of Southern California
Game Projects
balloon The game
Game Vision +
2D / Precision Platformer / Pixel
Lead Designer
Design +
Programming +
Level Flow +
Echoes of Pages
Creative Director
Follow a young girl's music journey by uncovering and arranging hidden diary pages.
I designed and programmed a Unity-based text puzzle system integrating narrative and gameplay, leading concept-to-iteration development.
2D / Point-and-Click /Puzzle / Narrative
Art Direction +
AI Music +
Play as a red balloon drifting with the wind, exploring the world and encountering others. A game about impermanence, wonder, and letting go.
I’m the lead designer of this 30+ member interdiscplinary team, working closely with the director to uphold game vision, and also doing POI & narrative design.
POI +
Narrative +
Game Vision +
Level Flow +
3D / Adventure / Atmospheric / UE5
Exploring the struggles of anxiety through fast-paced, time-limited challenges.
I designed a 2D platformer deconstructing anxiety into testable gameplay systems through iterative prototyping and experiential tuning.
Rushing Pulse
POI +
Narrative +